XP11: A comparison of SkyMaxx Pro v4 vs xEnviro vs Default tweaked clouds (Video}

One of the biggest sought after features for X-Plane is that of trying to get a good depiction of weather and clouds, something that P3D (ActiveSky) users often take for granted.  I still run both P3D and X-Plane 11 (XP11), so in doing this comparison I still have Active Sky Next (ASN) + Active Sky Cloud Art (ASCA) in mind when I try to tweak settings to look as good as possible.  In this article I’ll try to take an objective look at SkyMaxx Pro (SMP) as well as xEnviro and the default cloud set for XP11 beta 9.  As it turns out I will probably alternate between SMP and XE for different situations, nothing really wrong with that and more on this later.  I also show a few tweaks that can be done to make even the default look better.  I may also throw in an ASN P3D shot for comparison just for fun.  So lets get started… UPDATED now to include a video comparison Continue reading

Simstarter NG tricks and tips for TileProxy and FlyInsideFSX VR

Simstarter NG is a fantastic way to launch Prepar3D (P3D), giving you many options that would otherwise be a pain to do and all after the simulation loads in most cases.  But I had to do a little trickery to get it to play nicely with things like TileProxy and for VR using FlyInsideFSX.  I’ll show you a few of my techniques to get around these issues.  There may be other ways of handling things, but this was the quickest and easiest route that I found. Continue reading

XP11: Darken Projected Cloud Shadows on the Ground with this Tweak

I’ve recently began the great adventure that is X-Plane, specifically X-Plane 11 (XP11), after years of FSX and more recently Prepar3D (P3D).  Granted I still use both, but I’ve been on the hunt for tweaks to make the already pretty great XP11 even better.  If your also a P3D user like me, you were probably used to seeing nice cloud shadows projected on the ground scenery.  With XP11 they are very subtle.  Using the tweak in this article you can make them better. Continue reading

Xplane 11 Beta – Increase FPS with a few shadow tweaks via a FlyWithLUA Script

I’ve spent the better part of several months now tweaking my simulators for use with Oculus Rift + Flyinside (and also having tested the Vive).  More recently, I’ve had the pleasure of using X-Plane for the first time.  As an aside, X-Plane out of the box (version 11 beta) is leaps and bounds ahead of (Prepar3D) P3D in terms of visuals and of course also due to being 64-bit.  P3D will hopefully catch up in 2017 as its expected they will release a 64bit version.  I’ve also had some time with Aerofly FS2 and its quite good in terms of eye candy, right out of the box with no tweaking, however it will be some time before this one is refined.  That said, I’ve had to become accustomed to using DataRef changes (DataRef Editor) and also using FlyWithLUA so i can drop what are called .Lua files inside the scripts folder.  Using these tweaks you can gain back some performance that the beta for XP11 is lacking.  Its been noted that Beta 6 will gain back some FPS, so patience will win out with this one.  Here are the steps I took to getting FlyWithLua working in XP. Continue reading

Prepar3D v3.1 SSD vs Sata III: Cold Boots Become Toasty Fast

After years of running Flight Simulator X (FSX) and now Prepar3D (P3D) with older SATA drives and dealing with really long load times, it seemed like the perfect time to explore how an upgrade to SSD SATA might really perform.  I ran a series of tests both with P3D on its own SSD drive and also in conjunction with the OS being SSD and found some interesting results.

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