Prepar3D version 2.4 now available

prepar3dv24Lockheed Martin has released version 2.4 of Prepar3D (P3D).  Full details including the download link can be found on their news page here.  
If you are an existing P3D v2 user there is no charge for this upgrade.  With this update comes many bug fixes, including enhancements to the SimDirector mission creation tool.  Version 2.4 is an incremental update.

Here are some of the included fixes that they lists on their site:

General Updates

  • Fixed a crash when saving/loading scenarios due to corrupt object configuration files
  • Custom camera orientation will now load correctly when multiple views are open
  • Saving the Internal Vehicle Cast setting with setting profiles
  • Fixed issue of blending between unlimited visibility layers
  • Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering Fixes

  • Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
  • Fixed an issue with BGL objects that were causing a memory leak and crash
  • Fixed an issue with clouds being rendered quadruple the intended size
  • Fixed an issue with particle effect scale being larger than intended
  • Fixed an issue with multiple texture entries in panel configurations not being rendered
  • Fixed issue with vertical geometry spikes
  • Corrected an issue with cursors causing issues when HDR was enabled
  • Added transparent panel support for auxiliary windows
  • Fixed issues with custom camera post process settings not properly loading
  • General fixes to terrain shadow artifacts
  • Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates

  • Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
  • Added hotkeys for common interactions
  • Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
  • Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
  • Improved and simplified the controls to navigate the world and manipulate objects
  • Added the ability to use the Time Preview window and toggle Weather
  • Visibility while editing scenarios
  • Added the ability to preview text-to-speech for the DialogAction
  • Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
  • Fixed an issue where undocking windows would freeze SimDirector
  • Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
  • Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates

  • Added preliminary Oculus Rift Development Kit 2 (DK2) integration
  • Added support for 3ds Max 2015
  • Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
  • Corrected an issue with exported attach points being placed with the wrong orientation

Also, check out the guide posted by Rob on AVSIM for doing the upgrade in the least painful way possible.  The gist of the guide is to backup existing profile directories which include things like scenery.cfg, dll.xml and other files.. then delete them, let the upgrade run, move these back in one by one and either copy back of the scenery.cfg or do a file compare and merge changes between the old scenery.cfg and the new one.  Then in the end rebuild the scenery index and delete the appdata shaders folder.  Of course always have a good solid backup or copy of the installation on a second drive for safe keeping.  This is how I usually do it, i have a copy of the old version on one drive while i then upgrade the install on the existing drive (my P3D install is on its own drive).  Either way, happy upgrading and simming everyone!

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