I’ve spent the better part of several months now tweaking my simulators for use with Oculus Rift + Flyinside (and also having tested the Vive). More recently, I’ve had the pleasure of using X-Plane for the first time. As an aside, X-Plane out of the box (version 11 beta) is leaps and bounds ahead of (Prepar3D) P3D in terms of visuals and of course also due to being 64-bit. P3D will hopefully catch up in 2017 as its expected they will release a 64bit version. I’ve also had some time with Aerofly FS2 and its quite good in terms of eye candy, right out of the box with no tweaking, however it will be some time before this one is refined. That said, I’ve had to become accustomed to using DataRef changes (DataRef Editor) and also using FlyWithLUA so i can drop what are called .Lua files inside the scripts folder. Using these tweaks you can gain back some performance that the beta for XP11 is lacking. Its been noted that Beta 6 will gain back some FPS, so patience will win out with this one. Here are the steps I took to getting FlyWithLua working in XP. Continue reading
I’m going to use this article as a base starting point to outline all the mods and changes I’ve made to the quad since I first got it around December 2015. I’ll also provide some feedback on how I feel the quad performs as a sort of overview, but not a full in depth review in that sense. Look for updates in this article over time.
The HeadPlay HDs are great goggles by themselves, but with a little work, you can turn them into an even more versatile “Fat Shark” DVR style goggle. The same is also true with the Quanum V2 Goggles. In both cases I wired them up so they could utilize a DVR and ability to do 1.3 GHz on a toggle switch. Here are all the juicy details on how I achieved this as well as troubleshooting I did with the Headplay HDs to clear up diagonal lines as well as a comparison of the HMDVR to the RMRC.
The latest adventure has me adding the stock XK Detect Gimbal and a Git2. Here are all the details on these two recent additions to my v303 (x380 hybrid) quad.
After years of running Flight Simulator X (FSX) and now Prepar3D (P3D) with older SATA drives and dealing with really long load times, it seemed like the perfect time to explore how an upgrade to SSD SATA might really perform. I ran a series of tests both with P3D on its own SSD drive and also in conjunction with the OS being SSD and found some interesting results.